✦ Creature Codex✦
Crocodile
CR 1/2 Large Beast
Crocodile
AC12
Initiative+0 (10)
HP13 (2d10 + 2)
Speed20 ft., Swim 30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 15 | +2 | +2 |
| Dex | 10 | +0 | +0 |
| Con | 13 | +1 | +3 |
| mod | save | ||
|---|---|---|---|
| Int | 2 | -4 | -4 |
| Wis | 10 | +0 | +0 |
| Cha | 5 | -3 | -3 |
SkillsStealth +2
SensesPassive Perception 10
LanguagesNone
CR1/2 (XP 100; PB +2)
Traits
Hold Breath.The crocodile can hold its breath for 1 hour.
Actions
Bite.Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.