Floki the DM

Creature Codex

Clay Golem

CR 9 Large Construct

Clay Golem

Large Construct, Unaligned

AC14

Initiative-1 (9)

HP123 (13d10 + 52)

Speed30 ft.

modsave
Str20+5+5
Dex9-1-1
Con18+4+4
modsave
Int3-4-4
Wis8-1-1
Cha1-5-5

ResistancesBludgeoning, Piercing, Slashing

ImmunitiesAcid, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

SensesDarkvision 60 ft.; Passive Perception 9

LanguagesCommon plus one other language

CR9 (XP 5,000; PB +4)

Traits

Acid Absorption.Whenever the golem is subjected to Acid damage, it takes no damage and instead regains a number of Hit Points equal to the Acid damage dealt.

Berserk.Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it continues to be berserk until it is destroyed or it is no longer Bloodied.

Immutable Form.The golem can't shape-shift.

Magic Resistance.The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.The golem makes two Slam attacks, or it makes three Slam attacks if it used Hasten this turn.

Slam.Melee Attack Roll: +9, reach 5 ft. Hit: 10 (1d10 + 5) Bludgeoning damage plus 6 (1d12) Acid damage, and the target's Hit Point maximum decreases by an amount equal to the Acid damage taken.

Bonus Actions

Hasten (Recharge 5–6).The golem takes the Dash and Disengage actions.

SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.