✦ Creature Codex✦
Bone Devil
CR 9 Large Fiend (Devil)
Bone Devil
AC16
Initiative+3 (13)
HP161 (17d10 + 68)
Speed40 ft., Fly 40 ft.
| mod | save | ||
|---|---|---|---|
| Str | 18 | +4 | +8 |
| Dex | 16 | +3 | +3 |
| Con | 18 | +4 | +4 |
| mod | save | ||
|---|---|---|---|
| Int | 13 | +1 | +5 |
| Wis | 14 | +2 | +6 |
| Cha | 16 | +3 | +7 |
SkillsDeception +7, Insight +6
ResistancesCold
ImmunitiesFire, Poison; Poisoned
SensesDarkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 12
LanguagesInfernal; telepathy 120 ft.
CR9 (XP 5,000; PB +4)
Diabolical Restoration.If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance.The devil has Advantage on saving throws against spells and other magical effects.
Multiattack.The devil makes two Claw attacks and one Infernal Sting attack.
Claw.Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.
Infernal Sting.Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.