✦ Creature Codex✦
Bandit Captain
CR 2 Medium or Small Humanoid
Bandit Captain
AC15
Initiative+3 (13)
HP52 (8d8 + 16)
Speed30 ft.
| mod | save | ||
|---|---|---|---|
| Str | 15 | +2 | +4 |
| Dex | 16 | +3 | +5 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 14 | +2 | +2 |
| Wis | 11 | +0 | +2 |
| Cha | 14 | +2 | +2 |
SkillsAthletics +4, Deception +4
SensesPassive Perception 10
LanguagesCommon, Thieves' Cant
CR2 (XP 450; PB +2)
Actions
Multiattack.The bandit makes two attacks, using Scimitar and Pistol in any combination.
Scimitar.Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Pistol.Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.
Reactions
Parry.Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.