✦ Creature Codex✦
Air Elemental
CR 5 Large Elemental
Air Elemental
AC15
Initiative+5 (15)
HP90 (12d10 + 24)
Speed10 ft., Fly 90 ft. (hover)
| mod | save | ||
|---|---|---|---|
| Str | 14 | +2 | +2 |
| Dex | 20 | +5 | +5 |
| Con | 14 | +2 | +2 |
| mod | save | ||
|---|---|---|---|
| Int | 6 | -2 | -2 |
| Wis | 10 | +0 | +0 |
| Cha | 6 | -2 | -2 |
ResistancesBludgeoning, Lightning, Piercing, Slashing
ImmunitiesPoison, Thunder; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
SensesDarkvision 60 ft.; Passive Perception 10
LanguagesPrimordial (Auran)
CR5 (XP 1,800; PB +3)
Air Form.The elemental can enter a creature's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Multiattack.The elemental makes two Thunderous Slam attacks.
Thunderous Slam.Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Thunder damage.
Whirlwind (Recharge 4–6).Strength Saving Throw: DC 13, one Medium or smaller creature in the elemental's space. Failure: 24 (4d10 + 2) Thunder damage, and the target is pushed up to 20 feet straight away from the elemental and has the Prone condition. Success: Half damage only.
SRD 5.2.1 material by Wizards of the Coast LLC, licensed under CC BY 4.0. Reformatted for display.